Mr. DeVore
Room 56

Hooked On Classics

Basics:

I believe strongly that one needs to learn to walk before one can run. My creative writing teacher in high school told us that one can't bend the rules effectively if one doesn't know the rules to begin with. She was trying to make the point that if one didn't understand the principles behind a particular form of writing, one couldn't do something creative, unique, or different with it. I've found this true of most every other endeavor, including art. Computers can be wonderful tools, but if one doesn't have a firm grasp on certain basics before using them, they are no more than glorified toys (I feel the same way about calculators...No kid should be allowed anywhere near one unless they can add, subtract, multiply, and divide in their head/on paper, so they understand the logic behind math first)! These images were made with the Windows 95 Paintbrush program (by no means the most complex graphics program), but each was done with a basic artistic concept in mind.

This one is based on the idea that back-lit objects appear as a silhouette.

Sunsil4a.JPG (38418 bytes)

 

This shows three simple forms rendered with highlight, middleground, and shadow to add to the illusion of depth.

Moonsila.JPG (15509 bytes)

 

This shows space by making objects look larger and further down from the horizon line the closer they get.

Sunsila.JPG (21382 bytes)

 

This is an example of 1-point perspective, showing depth by making objects look smaller towards a single vanishing point on the horizon line.

Sunsil5a.JPG (41249 bytes)

 

Here's some 2-point perspective, the buildings receding toward two vanishing points.

Moonsil4a.JPG (33864 bytes)

 

This is my own combination of cubism and psychedelic art.

3adelica.JPG (61117 bytes)

 

Lastly, this example of Psychedelic Cubism uses symmetry as an element of design, to create visual interest.

3adelic1a.JPG (33091 bytes)

All art copyright© 1999 by Ed DeVore