Mr. DeVore Hooked On Classics Basics: I believe strongly that one needs
to learn to walk before one can run. My creative writing teacher in high school told us
that one can't bend the rules effectively if one doesn't know the rules to begin with. She
was trying to make the point that if one didn't understand the principles behind a
particular form of writing, one couldn't do something creative, unique, or different with
it. I've found this true of most every other endeavor, including art. Computers can be
wonderful tools, but if one doesn't have a firm grasp on certain basics before using them,
they are no more than glorified toys (I feel the same way about calculators...No kid
should be allowed anywhere near one unless they can add, subtract, multiply, and divide in
their head/on paper, so they understand the logic behind math first)! These images were
made with the Windows 95 Paintbrush program (by no means the most complex graphics
program), but each was done with a basic artistic concept in mind. This one is based on the idea that back-lit objects
appear as a silhouette. This shows three simple forms rendered with highlight,
middleground, and shadow to add to the illusion of depth. This shows space by making objects look larger and
further down from the horizon line the closer they get. This is an example of 1-point perspective, showing depth
by making objects look smaller towards a single vanishing point on the horizon line. Here's some 2-point perspective, the buildings receding
toward two vanishing points. This is my own combination of cubism and psychedelic art.
Lastly, this example of Psychedelic Cubism uses symmetry
as an element of design, to create visual interest.
Room 56
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All art copyright© 1999 by Ed DeVore